How the ambient sound at Walt Disney World works

November 9th, 2009

Noah sez, “An interview with the man who designed the ambient sound at Disney World, ensuring a constant experience rather than one that ends with the end of the ride. It was initially a little uneven, with sound changing volumes depending on where you stood, so they used algorithms to position 15,000 speakers around the park so that the levels would never change.” I like the way there’s often running water or waterfalls between different soundscapes to act as a white-noise buffer. It’s subtle but incredibly effective. You almost never hear two contrasting soundscapes at once. In the mid 1990’s, the park started researching the problem. It would eventually find no existing solution, so the engineers had to design and construct, on their …

See the original post here:
How the ambient sound at Walt Disney World works

Popular Posts:

Loading...
Comments are closed.
wordpress adsense system super affiliate blogger
TOP